To extrude, select that object which you want to extrude. We will see two different types of extruding here, the first which are in closed 2d shape and the second is in open 2d shape as I draw in the above screenshot.Now I will click anywhere on the grid of the top viewport you can click on the gird or out of the gird to draw your 2d shape and drag the mouse pointer to give length and width to the shape according to its parameter left-click to leave and right-click to exit from the command.We will go fullscreen mode of this viewport for a better view on fullscreen press Alt+W on the keyboard. You can draw any shape for your learning. We will draw some basic 2d shapes here by taking some 2d shape command from the common panel.Click on the Shapes tab in the common panel.We will draw some 2d shape here for drawing 2d shape, I will go to the common panel.We can choose any one of them for drawing our model at any time.
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Use the Manage Scene Explorer dialog to open, save, and load custom Scene Explorers, delete and rename existing instances, and set your favorite Scene Explorer configuration as the default. Whenever you open a Scene Explorer (Container Explorer, etc.) dialog, it remains available for subsequent usage for the life of the scene, even if you close it. Additional toolbars are available to the left of the table. By default these are displayed as upper and lower toolbars. The Scene Explorer has various toolbars for finding and selecting items and setting display filters. In addition, several context menus are available by right-clicking different user-interface elements on the dialog. The principal Scene Explorer menus are available on the dialog menu bar. Additional methods for using columns are available see the Procedures section that follows. You can also sort the Scene Explorer listing by clicking a column heading (a second click reverses the sort). These include text strings, checkboxes, numeric quantities, and more. The Scene Explorer columns provide information on and means to edit various properties of scene contents in 3ds Max. Layers have these properties as well, and the objects they contain can inherit the properties from their layer. The objects you create have common properties including color, renderability, and display. Layers are like transparent overlays on which you organize and group different kinds of scene information. You can find additional procedures for specific Scene Explorer features in Scene Explorer Columns, Advanced Search Dialog (Scene Explorer), and Advanced Filter Dialog (Scene Explorer). This topic includes procedures for using general functionality in the Scene Explorer window. You can save customized Scene Explorer setups, and use any custom setup as the default. You can customize the layout to show additional properties. The default layout in 3ds Max displays only object names, while in 3ds Max Design it also shows colors and several other properties. The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property. Enhanced menu: Scene menu > Recent Scene Explorers submenu.Enhanced menu: Scene menu > Manage Scene Content > Open Explorer:.
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Standard menu: Tools menu > Open Explorer:.Standard menu: Tools Menu > New Scene Explorer.Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in 3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse.